# RPJ Sci-Fi Changelog ### 1.0.0-beta8 * Allow single-use trauma kits to function sort of like healing potions * Rules for personal shield generators recovering * Reorganize medical treatment rules somewhat * Reduce time taken to recover from incapacitation penalties * Add rules for recovering from damage to the general cheatsheet ### 1.0.0-beta7 * Reformat rulebook to start chapters on the right page, so you can print/replace individual chapters in a printed copy ### 1.0.0-beta6 * Adjust cheatsheets to capture Cautious Movement changes in core-beta8 ### 1.0.0-beta5 * Quick Start Guide section * Telekinesis revamp * Other minor psi tweaks to costs and effects ### 1.0.0-beta4 * Change text about what kinds of officials player parties are likely to know * Add 'Track:' in front of class tracks to help set them apart more than the different text size can * Psi tweaks: 1 hour of no psi per half psi stamina recovery * Update psi cheat sheet to match * Add section on time and distance to combat cheat sheet * Add Riposte gift * Add a link to a Google Drive version of the character sheet for greater portability * Clarify that psi power bonus applies one point per point of base psi skill for all psions, not just aliens; if you take [Extremely] Strong Natural Psion, you get one point at a time * Tweaks to krrkt'kxhfrr bonuses and penalties: more combat focused, more hopeless out of combat * Fix some items missing from the character sheets * Fix some broken stuff on the Google Drive character sheet ### 1.0.0-beta3 * Clarify NPC/mook combat rating, in the case of single defense values or attack modifiers * Clarify rules on healing, and speed it up for the purposes of making more interesting narrative * Add some cheat sheets for quick rules reference * Reduce base costs of some psi abilities to make them a little more feasible for alien psions * Fix some typos and some examples ### 1.0.0-beta2 * Reduce the cost to extend Psi Sense's range * Clarify that Psi Sense counts as 'seeing' for psi abilities which require seeing a target * Changes to power armor wording * Ship Points now cost 3 maximum Prosperity each instead of 1 * Reword Ship Points section * Balance changes to voidship creation and size in Equivalent Volume Units * Add Small Craft Hangar voidship and Atmospheric Landing Thrusters voidship modules * Reword some of the Crafting rules * Clarify what Kataphraktos Veterans start with * Tiny starting Prosperity rebalancing * Organize class starting features to occur in roughly the same order * Add Reflex Shot gift * Add more index entries * Fix combat rating for NPCs and mooks * Other miscellaneous text changes ### 1.0.0-beta1 * Initial release